home *** CD-ROM | disk | FTP | other *** search
- Path: ulke.hiMolde.no!ulke!espen
- From: Espen.Berntsen@himolde.no (Nameless)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: No waitTOF under CyberGraphX!
- Date: 13 Mar 1996 13:31:26 GMT
- Organization: Molde College, Department of Computer Science
- Message-ID: <1169.6643T1129T1226@himolde.no>
- References: <13213651@sourcery.han.de> <4h688o$ts@Steinlager.tip.net>
- NNTP-Posting-Host: ulke.himolde.no
- X-Newsreader: THOR 2.21 (Amiga;SOUP)
- Originator: espen@ulke
-
- >I ett brev frσn 24 Feb 96 skrev Olaf Barthel till :
-
- > >>I just noticed that waitTOF doesn't work under CyberGraphX.Well
- > >> it works but it gives me the usual 50Hz not72Hz as I have now...
- > >> Is there another way to do this?
-
- OB>> Use the timer.device and hope to hell you get your rendering done
- OB>> fast enough to avoid visual effects. No graphics card I know of
- OB>> propagates sync signals to the API level.
-
- >That is realy bad, because that makes any gameprogramming hard, not to say
- >impossible, even a simple 'poing'-game looks ugly if the graphics is updated
- >asyncronous to the display frequency.
-
- >A simple hack to get it work on you'r own machine is just to connect v-sync
- >on the monitor outlet to ACK in the paralell port, but, then the programs
- >will only run on that machine :(
-
- Or you could get rtgmaster.library and use the RtgWaitTOF() command.
-
-
-
- --
- This excellent message was brought to you at 10-Mar-96 18:48:22 by
-
- Nameless@ask.himolde.no <> Nameless @ IRC <> http://www.himolde.no/~espen
- =============================================================================
- ... Starship bumper sticker: If you can read this, you're in range.
-